---------------------------------------------- CopperLicht 1.1.1 --------------------------------------------- - Fixed bug with AnimatorOnClick causing not to work with some scene nodes. ---------------------------------------------- CopperLicht 1.1.0 --------------------------------------------- - Skeletal Animations and Animated meshes are now supported. Character animation is now possible with CopperLicht. There is a new tutorial showing how. - Fixed a bug causing textures not to appear on some systems with old 3d drivers. - Added Quaternion support - Added the method recalculateBoundingBox() to MeshBuffer ---------------------------------------------- CopperLicht 1.0.3 --------------------------------------------- - Fixed a bug causing multiple cube scene nodes to share the same 3d position ---------------------------------------------- CopperLicht 1.0.2 --------------------------------------------- - Fixed a bug causing the camera matrix not to be updated correctly ('camera stutter problem') when changing the camera position in OnBeforeDraw(). - Now supporting the new 'On Cursor moved over do something' behavior of the CopperCube 3d editor ---------------------------------------------- CopperLicht 1.0.1 --------------------------------------------- - Collision detection and response has now been implemented. Take a look at the new available TriangleSelector classes and the collisionResponseSceneNodeAnimator. There is also a new tutorial explaining how to do collision detection and response. - Added the possibility to create custom shaders and materials using Renderer.createMaterialType. There is a new tutorial available explaining how to create new materials and shaders - Added a new scene node: Cube scene node. - Added new class: Triangle3d for doing easy 3d collision calculations with 3d triangles - Skybox scene node now also usable without the need of the editor, CopperCube. - Fixed a bug causing scene nodes not to be able to be cloned. - Billboard material now correctly set when cloned - Fixed a bug causing a wrong Frames per second value to be used when manually changing the fps. - Vect3d::set and Vect3d::setTo now available - All matrix4 functions where not public previously, this has changed now - Fixed a bug causing AnimatorFollowPath not to work correctly ('EFPFEM_START_AGAIN not found'). - Added new methods addInternalPoint, getEdges and addInternalPointByVector to Box3d - Added method GetPolyCount() to Mesh ---------------------------------------------- CopperLicht 1.0 alpha 1b --------------------------------------------- - Fixed a bug causing copperLicht not to work on serveral versions of MacOSX ---------------------------------------------- CopperLicht 1.0 alpha 1 --------------------------------------------- - Initial Release