UA. The places we know. Log. Session Zero. Gentlemen, start your engines. Session One. Little Bo Policeman. Session Two. Open 24 Hours. Session Three. Back To life... Back to the here and now. Session Four. You're Wasting my Time. Session Five. There was, a house... Session Zero. Gentlemen, start your engines. Character creation. Forgot some of the rules. Used on the edges 'weakness' instead of the stimuli. Added that later. Characters got made partially by proposing ideas, partly by writing short essays, then getting things done 'in the round' with short skits - especially where someone wasn't sure whether or not an idea would fly, or whether or not they could do it justice. Finished off with short one on ones to fix a few ideas, especially for those who wanted a 'secret' as their weakness. Actually got a bit of the first session done, but only about half an hour. Characters ended up: Policeman: Young, slightly lost - with some serious flaws in his common sense. Player was looking good, but this was one of only two sessions he could come to. Lawyer: Young, overworked, coming across as sarcastic. Writer: Sits in coffee houses, and fails to write. Churns out trash for newspapers and railway waiting rooms to pay the bills. Smartmouthed, low self esteem. Student: Sportsy, american, loud and enthusastic. Lecturer: A total bore, but decently cheerful and friendly, if a little over obsessed with academia. Tramp: (self described) He's a little crazy, very much larger than life, and when he isn't panicking, he's happy-go-lucky. Beurocrat: Annoying, slightly silly, very petty. Session One. Little Bo Policeman. Played 'non sequiter' which turns out to be a great ice breaker, but not as good at setting up background as I'd hoped. Policeman came home to find his son missing, along with his baby-sitter. Roped the lawyer in through a phone call via her nosy relative. Roped everyone else in by starting them at a university pointless party, and bumping into them on the street. They did begin mocking the game, but it all worked reasonably. The building site scene worked decently, they terrified a couple of kids, then realised that they had broken in too :) They refused to go wandering around, and after a failed scene at the shops (though the lecturer and beuro stole the show arguing over ancient computer games at the arcade) they went and did their idea of going to the park. The accusations wore out, and people overplayed the game a little - I should have left alone more. They seemed to laugh nicely, the ice was broken, they chatted at Ma's. Session Two. Open 24 Hours. Changed the order of events slightly, worked decently well. Storm, Fire, burnt victim, tree, trapped, (lecturer ended up outside), powercut some adventures in smoke filled room later, the tramp starts getting crazed with instinctive terrors of wolves, (including werewolves sorta as a joke) Remember that wild dogs are great. Lecturer gets back in, the one car gets the victim to hospital. Beuro ends up trampled, they all eventually get out and to hospital. Session Three. Back To life... Back to the here and now. First half of session, talking to the newspaper man, in a thinly disguised recap. Writer tried to sabotage, but wasn't doing well until lecturer turned up to bore everyone. Tramp exagerated by telling the strict truth... Time passes, Ma's is repaired in the night. Second half was deja vu to first session (though I failed to capitalise on this) Interlude, lecturer goes to pick up cristoph the greek at the train station, and gets shot. They then go looking for the greek person, startoing at the phone box he calls the cafe from, then moving back to cafe. They split up a bit, find the police tape at the station. Their idea, they go use the tannoy system. They also get note at cafe and sarky fortune teller pointed to by the chaos T-shirt twins. Carnival is horrible. Worse than I expected, find a saner CD next time. The tramp gets scared by a larger deserted park. They meet him in the disco. The ending is apparent anticliamx of an oversleeping lecturer. Session Four. You're Wasting my Time. Intend to have two scenes. One set is the talk with the police. Second is a half and half - one set will go investigate, the other set will handle a 'wasting police time' charge.